I often find myself into a bit of a bind when I review a game that's well done in terms of design but also has major technical issues. How do you separate the plot and design ideas in the first episode of BATMAN - The Telltale Series [$2.99] from the engine's obvious shortcomings that make the game almost unplayable on all but the latest iOS devices" I've been playing the game on my iPhone 7 and even though I got some relatively long load times here and there, overall the experience was relatively fine (minus some typos, blurry text in the Codex, and graphical glitches). However, when I tried playing it on my iPad Air, I couldn't enjoy the game because the minutes-long load times really messed with the flow of the story (it's like watching a movie with long commercial breaks).
So, even though I played the game without any serious issues, I can't ignore that the majority of iOS players will have a pretty bad time trying to play the game, and that's a great shame because the episode itself is an interesting take on the Batman myth and also brings some new tweaks to the Telltale formula. While you should keep the technical issues in mind, from here onwards I'll be talking about the game without mentioning the load times because otherwise, this review would be pretty repetitious. Now, on to the rest of the review. And, of course, spoilers ahead.
Episode 1 Review
Episode 2 Review
Episode 3 Review
Episode 4 Review
Episode 5 Review
Episode 1: Realms of Shadows
When I heard that Telltale was going to do a Batman game, I wasn't sure what to expect; the Dark Knight's story has taken quite a few turns here and there and has plenty of villains to choose from. What I was expecting was a focus on Batman's nightly escapades accompanied by plenty of quick-time events. Yet what Telltale delivered in the first episode, Realm of Shadows, is an interesting take on the Batman mythos with a focus not on what Batman does when the night falls but, rather, what Bruce ...