Sure, a while back I said I was done with idle clickers. But I'm done with them in the same way I'm done with match-3 games, for the most part: I'll play the occasional one because I still enjoy the core idea, but I've just played too many of them to want to keep diving back in on a regular basis. Doomsday Clicker [Free] from PikPok is my occasional exception to clickers, particularly as I enjoyed the concept, and the typical PikPok production values go a long way here. But it's still a clicker, and it can only really go so far at this point. Plus, it's one of this new generation of non-clicker clickers, and I'm not sure I enjoy that development.
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What I mean by non-clicker clickers is that they're not actually about clicking, they're solely about idle resource generation. For example, Bitcoin Billionaire [Free] has several idle things you can upgrade that give you bitcoins every so often, but tapping to mine bitcoins is still the heart of the game. Instead, Doomsday Clicker has you just spending your coins in-game to upgrade those idle generators that give you money every so often. Thus, the more money you generate, the more you can spend it on idle generators, and so on and so on. Some games use this core loop like Tap It Big (which is coincidentally published by PikPok), and while I applaud the inventiveness of taking out the actual clicking, I think they strip away a core part of the clicker's appeal, which is to actually play the game. Bitcoin Billionaire didn't forget that the tapping to mine bitcoins should be the main way that you should gain money. Same with the clicker-inspired The Executive [$4.99] ? the idle revenue generation should be a secondary thing, something that compels you to leave when you feel like you hit a brick wall, but makes it so that you have a reason to spend time in the app besides colliding with that brick wall.
See, the best way to get money in Doomsday Clicker is to play the game...