When game books first started appearing on the App Store, I wasn't quite sure how well they would be received. For our younger readers, game books were basically the only handheld RPGs we had for the better part of the 1980s. They provided a lengthy adventure, packed full of surprises and action, and sometimes even told a good story along the way.
Like many RPGs, though, they were best enjoyed on your first playthrough. Once you had solved the book, you were probably finished with it. For a few dollars, it was a pretty good deal, and certainly won out over books of word searches on long car trips. On the App Store, game books are about the same price as a book, but they certainly present a different value proposition than they once did. Nevertheless, they seem to have found their niche, thanks in no small part to the superb efforts of Tin Man Games, who picked up the Fighting Fantasy license last year.
Fighting Fantasy: The Forest of Doom [$5.99] is the third Fighting Fantasy release from Tin Man Games, and what beautiful symmetry that is, because it was also the third book. We've seen adaptations of the very recent Blood of the Zombies and the horror-themed classic House of Hell, but until now, we haven't seen any of the fantasy-themed books from the series.
Forest of Doom is perhaps not as well-known as The Warlock of Firetop Mountain or Deathtrap Dungeon, but it is one of the more popular books in the series, and its cover is quite iconic. You play as a warrior tasked with finding a missing hammer and returning it to the Dwarven village of Stonebridge. It's hidden somewhere in the Darkwood, which is frankly a very dangerous place to leave a hammer lying around.
The presentation here is nearly identical to prior releases from Tin Man Games. There are tons of options for tweaking everything from the font size to the look of the pages and pictures. You can select from three different difficulty settings, which include what amounts to a cheater's mode (we all did i...