My quest to stay more or less on top of major gamebook releases has been pretty tricky of late thanks to the speed at which new ChoiceScript-based games have released both through Choice Of Games and Hosted Games. It's hardly the worst problem to have, but readers who have stayed on top of my recent gamebook reviews know that none of them have really grabbed me recently. Coming off of the massive, disappointing Magikiras [Free], I was a little wary of Guns Of Infinity [$4.99]. It's by a completely different author, mind you, so there wasn't much of a logical basis for that fear, but the relatively large word count certainly had me cautious. An unpleasant read can result in very different levels of agony depending on its length, and if Guns Of Infinity missed the mark, it was going to be a very long haul.
Much to my delight, Guns Of Infinity is rather great. Oh, it's certainly a long story compared to many other gamebooks, but it's a riveting one. Written by Paul Wang, the author behind Mecha Ace [$3.99], The Hero Of Kendrickstone [$4.99], and this book's immediate predecessor Sabres Of Infinity [$2.99], Guns Of Infinity puts you in the shoes of the same character you played in Sabres as he fights for his country's freedom against the oppressive nation of Antari. Some time has passed since the calamitous Battle Of Blogia, where the Tierran Army held their ground against the Antari at a heavy cost. With dwindled numbers and very little territory to their names, the Tierrans are hanging by a thread at the start of Guns Of Infinity. Your character, a member of the elite Royal Dragoons who managed to survive the bloodbath, has been promoted to a captain's position and now finds himself having to lead a group of poorly-trained draftees as part of the Tierran Army's efforts to fight themselves out of the corner they've been painted into.
The campaign starts off as a desperate Hail Mary plan to siege a fortress, which eventually leads to a reasonable, if gutsy, plan to tu...