I must have played billiards a hundred times as a kid before I truly understood what it was about. The mathematical calculations that go into each shot, the finesse and nuance involved, it blew past me while I was hitting a fun looking ball with a stick. Like a lot of sports the finer points were actually taught to me by way of video games, which highlighted the trajectory of the cue and where it would bank. It was an enlightening experience for sure, and one that I would apply to countless amounts of real life and digital games over the course of my lifetime.Incidence [$1.99] might look artsy, but at its heart it's basically a fancy version of pool or mini golf.
Yep, each level has a starting and an end point to get to. Your job is to aim (by way of sliding a finger) a ball and get it to the goal (a simple dot). But there's a slight catch, as the ball bounces off walls, and bounces precisely six times every volley. Oh, and you have a limited number of moves (four) to achieve your goal. It feels like I'm just padding it on, but that's it -- six bounces, four moves, every map.
One thing I appreciate is how Incidence gives you just enough to succeed without necessarily giving it away. When angling your shot, a marker will show you the first bump. Beyond that, and divining what the subsequent five bumps will do is up to you. There's no options to toggle it to easy mode or take away the marker, which would have been appreciated, but there's a serene middle ground with the decision to just have it be a lone assist. If you screw up following through is quick enough, but there's also a lone "X" in the top right to tap to restart.
It's a level of repetition that works for Incidence, as the minimalist style isn't ever in your face or annoying. Some levels blend together but it all adds up to a zen-like feel, and the layouts are tough enough to not bore you outright. Over time you'll start to figure out moves before you take them, just like pool. "If I boun...