Did ya?ll miss me" What" You didn?t even notice I was gone" Well, shame on you. (And me, for not making a more lasting impression.) My last review here was around April, before my life took a different turn and I no longer had time to pump out reviews every week. However, my love of iOS games (and making lists) has lead me back to Touch Arcade Towers to put my fingers to the keys once again and hopefully shine a light on a few more outstanding games that came out this year. I can?t quit you, TA!
Without further ado, and in alphabetical order, here are my top ten iOS games of 2016:
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Big Bang Racing, Free I love hill climb-y games, and I also love Trials. How about combine both of those into one game with separate car and bike levels to cater to whatever kind of thing you're into" And while we're at it, let's throw in a stupid-simple level editor as well! Personally, I'm slightly more enamored with Trials, so I spent weeks upon weeks racing through a seemingly infinite supply of bike levels and creating/sharing tons of my own. I couldn't believe how little traction (heh) this game got when it first launched, and I was thrilled to see it wind up in Apple's Best of 2016 list. And now it's in mine, too.
Chameleon Run, $1.99 Ah, here we have that rarest of animals. No, not chameleons. I'm talking about premium auto-runners, and Chameleon Run is worth every pretty penny. Remember back in the day when color-switching runners were all the rage" Polara [Free], Bobbing [$0.99], etc. I've always loved that mechanic, and publisher Noodlecake brings it back with style in one of my favorite runners of the year. It may not appear to offer that many levels for the money, but don't let that fool you. The challenging three-star speedrun system and extra goals for each level has kept me coming ...