Way back in the before times, when I was a little fellow attending elementary school, I often found myself doodling on the paper in front of me. Well, to be honest, I did that in junior high school, high school, and university, too, but that's neither here nor there. The point is, my imagination wandered frequently, and conspired with my hand to try to keep the whole system from going to sleep. I feel like I drew all the standard things: dinosaurs, super heroes, video game characters, the screaming souls of the damned as they burned in searing agony for all eternity, fighter jets, ALF, and of course, space ship battles. I would doodle an assortment of ships on the left, another group on the right, then simulate their battles. Sentinel Command [$3.99 (HD)] reminds me of those hand-sketched battles, but with rules, challenge, and all kinds of good things like that.
The story of Sentinel Command is set during a huge galactic war, but you're not on the frontlines this time around. Instead, you're back home, trying to keep up production of valuable resources for the war effort. It's not all accounting and shareholder meetings, though. Enemies are constantly attacking your resources, striking from hidden bases scattered around your domain of Kernwall. You have three goals in this game. One of your main goals is to gather a lot of neoplatinum, the game's currency. It's used for upgrading your fleet of ships, but more importantly, you can give it to the leaders of allied territories in order to help them do their part in the war. Giving them neoplatinum will not only help keep the enemy at bay, but will also grant you access to new technology. If you can't help them out, the enemy will get a foothold in their territory, making them stronger. It's therefore critical that you have enough neoplatinum to honor requests by the time the leaders convene. A timer counts down to the next meeting so that you won't unwittingly blow your whole stockpile just before your allies make t...