Developer Jujubee is probably most famous in the iOS scene for the Flashout series, their entry into the high-speed futuristic racing sub-genre. They're stylish games that don't venture all that far from the template, and at least at the time of the respective releases of each, satisfied a relatively underserved niche in the mobile gaming scene. Their latest effort wades into more populated waters, the RPG genre. Spellcrafter: The Path Of Magic [$2.99] is an odd hybrid. The battles play out like a light strategy RPG, but the parts between fights allow you to wander around like a more standard top-down RPG. Even more strangely, the game has a level-based setup, with three different playable heroes each getting three stages. Everything is okay on paper, but it just doesn't come together well at all.
Like almost every RPG, there's a story here. This one centers around a young, amnesiac mage who represents the last hope for the world. You guide three different heroes as they try to help this mage reach her full potential, protecting her from the nasty bad guys out to get her. There are occasional opportunities for dialogue choices that seem to affect subsequent conversations, but I'll be gentle and say that the text isn't Spellcrafter's strong point. The English seems to be written by a non-native speaker, which certainly doesn't help, but the bigger problem is just how generic and utterly unimportant it all is. Well, I guess that wasn't very gentle after all, but that's how it is.
I'm not going to try to mislead you here, friends. I don't like Spellcrafter very much. I don't think any part of it works as well as it needs to. The levels are largely linear affairs with little in the way of secrets to find. Your choices amount to whether or not you want to challenge every battle between you and the treasure chests, but as the old saying goes, you can't take it with you. Every level is more or less a blank slate, save your character's level, so accumulating wealth or a ...