Spirit Lords [Free] from Kabam is their twist on the popular free-to-play hack 'n slash genre. Daniel Erickson, lead designer on Star Wars: The Old Republic and Phil Shenk, lead character artist on Diablo 2, played significant roles in the creation of this game. Additionally, Kabam wanted this to be what they term "white hat" free-to-play, where you can earn all loot through normal gameplay. What they've made is a solid action-RPG, with good touch controls, and a monetization system that can provide hours of play at no cost, but demands lots of grinding to be powerful.
The controls by default use a touch-only system, where you tap on the world to move. Tapping on an enemy will use the basic attack on them. Tapping and dragging from your character will use their special ability. Double-tapping on the world will use a blink ability where they teleport to that location, leaving some kind of effect behind. Double-tapping on them will activate an ability, like an explosion, or vines that trap all nearby enemies. Finally, there's an 'ultimate' ability which requires charging to use. There's also the option to use a virtual stick to move, and buttons for all the abilities are available in the lower-right corner of the screen.
While your character has loot they can equip, the spirits are the focus of the game. They serve as each of the five abilities that you have, and are one of five elements, with the standard rock-paper-scissors elemental relationships. You can level up and evolve spirits into more powerful forms by feeding them other spirits, and crafting together different spirits to make higher-ranking ones. It's your standard crafting system, pretty much, with the ability to earn and buy rare spirit drops. But you will get new spirits by completing dungeon runs all the time.
The writing and art credentials were really hammered down by Kabam, and I will say that this is a good-looking game. It's a friendly, colorful style, focusing on cartoonish character...