Starseed: Origin [$1.99] is not a game you play for an original concept or to casually tap with half your attention elsewhere. Starseed is a game you play until it gets too hard and too fast and you blow up and die.
Crescent Games' recent release is a throw back bullet hell style space shooter with some really solid chops. It's interesting that a developer who is already known for a bullet hell game(Operation Dracula[$7.99]) has made a game in the same genre, but with a much different theme and feel. What's more interesting is that Starseed is a legit and slick homage to how shooter games used to be.
I think it might be best if I borrowed a quote from the poet Ernie Cline to convey the feeling of Starseed: Origin to you:
we didn't have any fancy Sony Playstation video games
with high-resolution 3-D graphics.
We had the Atari 2600!
With games like Space Invaders and Asteroids.
And the graphics sucked ass!
Your guy was just a square!
You had to use your imagination!
And there were no multiple levels or screens.
It was just ONE screen, forever,
and you could never win.
The game just kept getting harder and faster and until you died.
Just like LIFE!
Cline is a little bit crazy, but I feel like he really would like Starseed: Origin. With a killer soundtrack and low res graphics, it fits right in with the games many of us can still remember playing back then. The great part is that there are some nice touches that would probably not have graced those games of old.
The level design in Starseed is pretty cool. Each level you approach the space station you must ultimately destroy but before you can do so you must fight and survive waves upon waves of fighter sized spacecraft as well as asteroids and explosive mines set in your way. As you circumnavigate the station, the shields eventually weaken and you can take aim at towers and defensive structures on the surface of the station. Once you kill it all, you race away from the debris caused from the explosion ...