One of the cool things about GDC is that many if not all of the talks are recorded, and made available in the GDC Vault for those who attended. However, some talks are uploaded to the Vault for free, so that anyone can watch. And a talk that is particularly relevant here has been uploaded: Butterscotch Shenanigans talking about the development of Crashlands [$1.99], and in particular the cancer ordeal that Sam Coster went through while making the game. It's called a postmortem, which seems particularly ironic here because Sam Coster is still alive! You can watch it here.
You might have read Sam's story on TouchArcade, or seen the documentary on Dev Diary, but regardless, there's some new insights, and the new postmortem perspective of the game, a year after its release, to take in here. Some relevant ones include a Pokemon GO [Free] talk from Niantic's Dennis Hwang on the UX and visual design of the game; a talk on the adaptation from physical to digital for the upcoming Duelyst; and a talk on [using game mechanics to elevate the narrative] for the just-released-on-iOS adventure Oxenfree [$3.99].