Facebook announced a move aimed at helping developers of iOS games keep game players engaged, as the social network took steps to make it easier for those developers to add app events to their games.
App events allow developers to analyze how users are engaging with their applications and adjust their ad campaigns accordingly.
Software engineer Ramkumar Natarajan provided more details in a post on the Facebook developer blog:
We’re now making it even easier for iOS developers to implement app events in their apps. With the newest version of the iOS SDK (software-development kit), it’s now possible to automatically collect app events for in-app purchases. Developers can choose to enable the ?automatic purchase logging? switch in their app dashboard. Without writing any additional code, developers will be able to measure when people initiate a checkout, make a purchase or cancel their in-app purchase. This is an existing feature we’ve already offered to developers, but the update will now make it easier for them to implement.
Developers can then view this purchase data through app insights and analyze it to answer questions like:
Which items are being purchased most frequently"
What countries or devices are driving the greatest amount of revenue"
What percentage of people come back and make purchases in the app after installing it"
How can I bring back people who started a purchase but didn’t complete it"
Natarajan also used The Tribez from Game Insight to illustrate how developers can successfully use Facebook?s features:
Game Insight, known for developing hit games including Dragon Warlords and The Tribez, used app events to re-engage more than 200,000 former players of its popular game, The Tribez, back into the app. Leveraging app events, Game Insight generated dynamic custom audiences of people who had made a purchase in the app in the past, but who hadn’t opened the game recently. Using these audiences and m...