You may have heard Anthony talking about its premise before, but if you don't know, Robot Loves Kitty's Upsilon Circuit is the roguelikest of roguelikes. You die once in this game, and in all likelihood, you will never, ever get another chance to play it. Running on a single server where only a handful of people are allowed to play at any one time, you will join a group of strangers fighting for their lives. Should you die, you're off the team, and someone from the Twitch audience watching the game will be brought in to replace you. Which means the audience wants to see your blood, which is a shame for you considering they're the ones in charge of sending monsters your way. Will the odds ever be in your favor" NOPE.
I got a chance to put my hands on Upsilon Circuit at PAX East, and the gameplay itself is simple. You've got melee weapons, ranged, and a little dash to keep yourself going in the isometric combat. You're not just battling monsters in an arena in this game, either, but working with a handful of strangers to finish a story-driven experience. That was an important distinction for me, as I don't have that much interest in seeing people just fighting monsters for nothing until they run out of health. I want to see drama. I want to see teams fall apart. I want to see their stories reach heady heights, only to fall again.
The combat was not earth-shattering, but the pressure of knowing I would never play again made my run a very tense one. I really didn't want to die, which made my play style border on paranoia. I used ranged whenever I could, but the enemies are designed to make that impossible. Some are just too fast, so you're forced to make decisions quickly and just stay fluid. The combat really pushed me, and that threat of death made me play well. You ever reach those moments in a game where you have almost no health left, and all of a sudden you play better than ever before" That is every second of Upsilon Circuit.