The upcoming Zelda is going to be unbelievably huge. The sheer size of the world and map Nintendo has shown is simply enormous. Of course, this is a dream come true; I think most of us fans have wanted an insanely massive Zelda title still filled with that classic gameplay and style ever since we played Ocarina of Time, or even when we saw the manual for the original Legend of Zelda. Now that we have a more powerful console in the Wii U, Nintendo is finally ready to unleash Zelda’s full potential and attempt to deliver what we have always wished.
The thing is, Nintendo has tried this before—specifically, in Twilight Princess. That game undoubtedly did its own thing, but for all intents and purposes, it followed Ocarina of Time – what is generally considered the standard all 3D Zelda games go off of – incredibly closely. The game had basically the same world, an incredibly similar story, similar dungeon themes, similar structure; for the most part, it was Ocarina of Time, with different level designs, a bigger world, different characters (mostly), more text and cutscenes, a darker visual style, and a wolf mechanic that never really went anywhere.
None of this is to discredit Twilight Princess, of course, but it’s worth noting that unlike the previous games in the 3D series, the game didn’t try to distinguish itself with revolutionary advancements, clever gameplay, or unique stylings and settings; it just made everything bigger, more complex, and more fan-pleasing while following the status quo with minimal variations.
Skyward Sword followed suit, as it tried to deliver fan dreams instead of being its own thing, though to a lesser extent and in a very different way. Instead of trying to open up the world and make the game more complex, the game attempted to make the ultimate Zelda in swordplay and control via the Wii Motion Plus. So in the end, because Nintendo wanted to make these two games the “ultimate” versions, t...