Normally when I ask to review a game it is because there is something special about its premise that will lure me in. On the surface, Soul Axiom has an interesting concept where you play through various ?lives? that have been uploaded into a Matrix-style world/mainframe called Elysia that promises its users a chance to relive their favorite memories forever. Something underneath, however, is corrupting the system and it is up to you to stop it. I came in expecting some flaws but hoping for solid gameplay and a good story. Unfortunately, this port is very similar to a soul moving into Elysia. It seems something was corrupted in its transition from PC to Wii U.
This may or may not be the cover of an 80’s metal band album.
The first thing that you notice is the weird menu choices for the game. Instead of pressing A for making selections, you press B which is completely backwards for Wii U games. It may initially seem like a minor issue but that lack of attention to detail tipped me off to how this port was created. Hastily and without thinking about the player. After I set-up my options and pressed the wrong button about 3 or 4 times I opened up the game.
As my character woke up in the game I noticed how generally low-quality the graphics were. Normally I don?t like to focus too much about graphical capabilities in a game but nearly everything in this port looks rudimentary opposed to stylized.I thought maybe this was a problem with Soul Axiom?s art direction itself but when I go check out how the game looks on PC there is a massive difference. There are a few moments of aesthetic excellence where you see a stylized angel wreaking havoc as you play or the overworld?s Tron-esque design but mostly the game is mundane. There are plenty of times where lights will shine through walls or textures will look unfinished. Once again, admittedly small issues that are quite telling.
Great looking locales exist in the game, but are extremely rare.
For the first 5 or s...