Fighting games are one of my favorite genres, but honestly in this area the Wii U is a bit lacking. Super Smash Bros. is available, of course, but more traditional fighting games are few and far between. The Wii U did get a version of Tekken and Injustice early in the system’s life, but since then it has been very dry. Naturally, Steel Rivals looked cool because it looked to be a rare throwback to the classic fighters of yesteryear on the Wii U, but all the potential in the world cannot save this game.
I should preface this by saying I think the game is called Steel Rivals. When I downloaded it, it said “Steel Rivals“, but it’s never again mention when you start or play the game. You are thrust into a menu when you start up the game with no title screen or intro. From there, you can choose from a couple options: Single Match, Tournament, Survival, and Training.
Single Match is pretty pointless, as it is just a 1-on-1 match against the computer. You are given a roster of 15 characters, each of which have no story and are simply a name and a character design. The character designs look like they were ripped out of Elder Scrolls: Oblivion on the 360, and simply are not very original. The lack of any story or reasoning behind the characters really makes it hard to have any investment in them, but of course, the story is the least of my worries for a fighting game. Especially this one.
Once you pick your opponent, you are greeted to generic backgrounds that, once again, look straight out of Oblivion. The characters look decent enough when not moving, but once you start moving around, stiff animations are all you will see. The camera is zoomed in far too close as well, which is rather obnoxious. From what I’ve gathered, “A” and “B” are your attacks, “Y” is a special attack, and “X” is defense.
That’s all well and good, but it seems like some characters don’t have these basic abili...