If you loved Life is Strange and found yourself mystified with developer Dontnod’s choice to develop a 1920’s-era action-RPG starring a vampire, you might want to stay on this page. We sat down with two of the lead creators of the project, Stéphane Beauverger and Grégory Szucs, and learned that Vampyr may contain even more torturous moral dilemmas and ambiguous choices than their acclaimed five-part series. How exactly does this work in the context of an action game" Read on to find out.
PlayStation LifeStyle: So what would you say Vampyr is at its core"
Stéphane Beauverger: I would say Vampyr is an action-RPG about duality. You used to be a human, you used to be a doctor, you used to believe in science… Now, you’re a vampire, you’re forced to kill people instead of saving them ? there is definitely something supernatural in your own flesh.
Grégory Szucs: So in (our last game), Life is Strange, you could rewind time and undo your choices. Here, you can take your time to choose, but once it’s done it’s forever.
Stéphane: Yeah, there is no going back to previous states. Once you have killed one of the citizens, you have to deal with the consequences ? just as in real life.
PSLS: One of our favorite things about Life Is Strange is that it dealt with very tricky themes, the kind that don’t often get addressed in video games. Can we expect similar things from Vampyr"
Stéphane: Yeah, yeah. Of course, this will be much darker… We are going back to the darker roots of humanity. Life is Strange was about being a teenager and accepting your (approaching) adulthood. In Vampyr, we’ll be looking at your inner self: Who are you really" The main character is going back to his hometown, so some of his targets will be people he knew, members of his family perhaps. It’s very interesting to create that kind of feeling for the player.
Grégory: Yeah, there are no black-and-white situations for the ...