Call of Duty: Infinite Warfare‘s beta ended recently and, understandably, developer Infinity Ward has received a ton of feedback from players. Over on Reddit, the studio has shared a list of changes that it’s planning to make for the final release based on what the team learned during the tests. Without further ado, here’s a list of changes you can expect at launch:
We received a ton of great data from the Beta, allowing us to take a hard look at all of the guns and we will make changes as needed. Here are some of the immediate tweaks we will be implementing.
Increased the consistency of shotgun damage.
Shotgun damage at longer range has been increased.
Slightly increased the one shot kill range.
Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range.
Bullet spread at the hip no longer gets smaller as the player ADS?s. Once the scope reaches the player?s eye, the bullet spread goes instantly to zero.
Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.
Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player?s eye.
For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player?s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.
The Tracking Chip optic?s visuals have been improved.
Reduced bonus of the Quickdraw attachment on snipers.
Updated snipers to have more flinch when getting shot.
The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS
The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate