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Nova-111 Review – Dr. Science and Friends (PS4)

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Nova-111 Review – Dr. Science and Friends (PS4) Nova-111 Review – Dr. Science and Friends (PS4)

Nova-111 Review – Dr. Science and Friends (PS4)





Nova-111 is a puzzle game that combines turn-based with real-time gameplay. This lends itself to tons of different puzzles. I have noticed that puzzle games follow a certain pattern. They introduce gameplay mechanics at a slow pace to let you learn them, and then after you learn, it compiles them in harder and harder configurations. Nova-111, however, never stops introducing gameplay mechanics. It?s all just an exponential growth of puzzling that makes for a unique experience.
Use Your Science
In the beginning, you control a little ship, with a guy named Dr. Science talking to you along the way. The game would be a little lackluster without this commentary. In addition to making it through each level, you are tasked with finding and rescuing other scientists, all with various notable names (e.i. Schrodinger?s Cat). Dr. Science and the rest pretty much only say hilarious stuff. That?s one thing that makes this game stand out from other puzzle games. I found myself laughing many times per level, and wasn’t expecting that at all.

Influences from Pixeljunk can be seen in the bright colors, ?cute? designs, and puzzle mechanics. The sound design struck me as being more varied than I expected for a game like this, which did make the game more exciting. Each of the four worlds has its own theme that somewhat ties in to the ?story? or Dr. Science?s commentary. I say the designs are cute because all the enemies, while loosely based on familiar earth creatures, are bizarre and creative little things that fit into one square on the grid. Also, one thing I was not clear on was whether or not I was the spaceship, or just a person piloting the ship. The spaceship looks like a claptrap and not a spaceship, which was confusing, but it?s a creative game so I?ll give it a break there. Never Stop Learning
The bucketload of gameplay mechanics is quite impressive, because each one builds off of the next which, when combined, create yet another way to play, and then another is introduced on top of that, and so on and so forth. For example, an oil-spitting enemy creates oily ?slides? that don?t let you stop moving until you reach a clear space on the grid. Then, in future levels, new fire enemies can alight them, creating even more hazards around the level. All of this also gets even more complex with the addition of the ability to mess with time. Like I said, there is never really a point where the game says ?okay, now use your knowledge to finish the rest of the game?. It just keeps introducing new things. I feel that the game could have gone on quite a bit longer than it did just from the sheer amount of puzzles that could have been implemented, but I personally got bored from the large length of each level. Pro tip: do not die, ever, unless you enjoy starting over a huge lengthy level from the very beginning.

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Source of news: PlayStation LifeStyle
Source of publication: 31-08-2015 03:28
visto: 20

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