Republique?s transition to the PlayStation 4 doesn?t seem out of character considering its roots. Although it?s a game that started on iOS and Android, it brought console and PC-like ambitions to the mobile platforms, where primarily simplistic and light-hearted games have thrived. It?s a stealth game that wraps themes of privacy and government control into a story that follows lead character Hope as she escapes a totalitarian state called Republique.You switch between security cameras overlooking the metal-paneled structures of the facility searching for useful angles on patrolling guards, locked doors, and Hope herself.
The mobile version skipped on-screen representations of joysticks for indirect control. Tapping the environment would tell Hope where to move, which, explained in the game?s fiction, is because you?re not playing as her. Hope is someone you help, giving her information just as you would yourself in any other stealth game.
From Touch to Shock
A lot changes when your hands are on a PS4 controller. Suddenly you do have direct, thumbpad control of Hope, but the camera remains separate from her. At any moment there are several on-screen button prompts to switch into another camera. These are necessary, as in the earlier versions of the game, to scope out guards around corners you can?t see, to form a path to your objective, and to zoom in on environmental details that play short audio logs.
Republique maintains its methodical pace on the console, emphasizing the look before the leap. That also means there?s a lot of set up before executing a simple segment of cover-hiding and evasion. On mobile, this worked due to the constraints of the hardware. On the PS4, however, it?s fussy and seems like it?s actively stymies what you want to do, especially when it feels like you have full control of Hope. It?s jarring in a way that leads to simple mistakes and frustration when your chosen camera doesn?t quite cover the route that you?ve pushed Hope in, forcing ...