I didn’t really know what to expect when I stepped up to the TV to play the upcoming Spearhead Games adventure title Stories: The Hidden Path. I hadn’t heard much about the game, and from what I had seen before, it looked a little bit like a Bastion clone. After playing it for a little bit, though, I soon realized that while it definitely takes some inspiration from Bastion, it is its very own, and very fun, game.
In Stories, players take control of a sword-wielding fox. The developers didn’t really want to divulge details into the main story just yet, as it seems like there will be some mysteries that players should try to solve on their own, but I did learn that players will have many, many different choices, and each choice will impact the outcome of the game.
Angels and Demons
For example, during my time with the game, I went on two different missions to gain two powerful items — a demonic sword and an angelic piece of armor. Both are actually sentient beings, and they argued with each other over what choices I should have made. They also both gave me some magical abilities, such as being able to use up mana to take down enemies with a single blow. Good stuff. But anyway, I chose to get these items instead of saving my friends. I had the option to do either one, and I figured I could possibly just save my friends after getting some cool gear. However, one of the developers told me that my choices would impact the world, and it sounded like I might not be able to go back and save my friends after all.
With all those choices comes a myriad of different endings. In the early demo build I played, I was told that there are around 32 different endings. In the final build, however, there will be many, many more. An interactive narrator, very similar to the one in Bastion, keeps track of what is going on, and highlights some of the choices I made. The narrator has, or will have, over 1,000 lines, and I was told that players will rarely hear th...