Sword Coast Legends could possibly be the Dungeons & Dragons video games that hardcore fans of the original pen and paper game are waiting for. Playing it on PC with the game’s developers at PAX Prime 2015, I realized that the inclusion of the Dungeon Master changes the entire nature of the game, mostly for the better.
Sword Coast Legends pits a party of up to four adventurers against procedural generated dungeons, swamps, forests, and more, as well as a human Dungeon Master. The Dungeon Masters have just about as much control as they would have in a real game of D&D. They are able to create monsters and plop them into the game, create NPC characters, make custom quests and side-missions, and so much more. During my time with the RPG, I didn’t play as a DM, but I did make sure to ask as many questions about the position as possible.
Instead, I played as a wizard, which was my favorite RPG class. There are a number of different classes to choose from, from Paladin to Rogue to Wizard to Cleric, and so many more. Characters can be heavily customized, as players are able to choose their background, alignment, race, class, skill sets, and more. The classes are also customizable, as the developers told me that players can pick and choose which skills and attributes they want to level up, meaning that even a wizard could be allowed to wear heavy armor if the right points are allocated every time a level is gained.
Attacking is fairly straightforward — simply select which active skills to use and press the corresponding button to activate them. Skills and spells run on a timer, as opposed to being powered by mana, so I felt the game played almost a little bit like an MMORPG. Since I tried the PC version, I am not entirely sure how easy the controls will be on the console versions, but they are definitely simple on the PC.