With Rainbow Six Siege update 2.1.3 today on PlayStation 4, Xbox One, and PC, Ubisoft has tweaked Glaz’s scope to make it easier to know when a shot lands or misses, increased Montagne?s LFP586 hip fire spread, fixed several bugs, and more.
For Glaz’s scope, Ubisoft noticed that the blood splatter visual effects were not working properly, making it difficult to know if shots were hitting. To help remedy this, they’ve reduced the noise created by the thermal lens, lowered the contrast of the teal tint of the lens, lowered the contrast of the yellow highlight on opponents, and fixed the blood splatters effect not appearing on successful shots.
As for Montagne?s LFP586, Ubisoft says, “We felt like Montagne paired with the LFP586 + laser sight was overall too strong at medium and longer range encounters, so we have increased the hip fire spread of the gun. Montagne won?t be able to quickly shut down his opponent without having to expose himself anymore, given that there is a decent distance between the two.”
Here’s the rest of the patch notes for today’s Rainbow Six Siege update:
Echo?s Yokai Drone disorients a player if it hits any body part
Echo?s Yokai drone?s sonic burst now registers all body parts as a valid hit surface to trigger the disorientation effect on the opponent. We felt like it was really hard to hit the head (even more so on consoles), so we?re giving Echo players a lot more room for imprecision to trigger the effect.
FIXED ? If the entire enemy team is kicked for team killing, the winning team does not gain any MMR.
FIXED ? Operators are able to deploy their gadgets while prone.
FIXED ? The Death From Above bonus applies to all kills when initiated while rappelling.
FIXED ? The DBNO timer is not paused when a teammate is reviving a downed player.
FIXED ? Shield Operators were utilizing an ancient technique to reload their pistols instantly. The knowledge for how to perform this reload ...