Last week, PSLS’s Dan Oravasaari got to go hands-on The Witcher 3: Wild Hunt and speak with CD Projekt RED’s Level Designer Miles Tost and VP of Global Marketing Tomasz Jarzbowski about how the game has been coming along, and what PlayStation gamers can expect for their first time with the series. On top of that, they openly talk about some of the current issues that have caused the game to be delayed till May 19th.
PlayStation LifeStyle: Were there any challenges you faced bringing The Witcher 3 to consoles"
Miles Tost: Not really, well, we always like to go bigger, but at some point you have to go, well, maybe bigger isn’t better in this case. But, no we haven’t had any issues with developing for next-gen or high-end PCs. It certainly has been challenging, because we are bringing this to the PlayStation for the first time, but our experiences from The Witcher 2 on Xbox had helped us develop now on the currently next-gen, or current gen (laughs). Ultimately, this is going to help us do a simultaneous release for it as well.
PSLS: How early in development was it known that The Witcher 3 would be released on consoles"
M: Yeah, for us that was always our ambition. We always want to be able to bring our games to as many people as possible, its our baby and we want people to play it. But, we were a really small studio and now we have grown quite a bit, so it was that and a budget issue. Now we are finally able to do it right, so we are doing it.
PSLS: Given that this is the first time that PlayStation gamers will be able to experience The Witcher series, why hasn’t the series been on the platform in the past"
M: Well, I cannot answer that question. It is just a business question that is beyond me.
PSLS: Will there be a demo released before the full title release"
M: I have no clue. That is again, a business decision. It is a very heavily story driven game, so it might end up spoiling things and be a difficult thing t...