Available through retail and digital stores, Wasteland 2: Director’s Cut is coming to the PlayStation 4 and Xbox One on October 13 in North America and October 16 in Europe, Deep Silver and developer inXile announced today.
Undergoing a “complete visual overhaul” from last year’s PC version, the Director’s Cut includes a more sophisticated lighting system, upgraded environments and improved textures, and higher quality character models.
Deep Silver added:
All major speaking parts and NPCs have also received new voice-overs, and weapon sounds have been revisited in order to provide more variety and punch. inXile has implemented additional gameplay advances such as improvements to combat encounters, additional passes to balancing, enhanced cut scenes plus all-new “Precision Strike” and “Perk & Traits” systems. Most importantly, the game’s UI and control scheme have been completely reworked and optimized for consoles.
The Director’s Cut: Overhauled graphics with fully redone character and level art, voice-over expanded with tens of thousands of lines, and new features make this the definitive version of Wasteland 2.
Turn-Based Tactical Combat: Tackle explosive and deadly squad-based combat encounters against the wasteland’s raiders, mutants, robots and more that will test the limits of your planning and tactics.
Your Squad Your Way: Don’t feel like finding the key for a door" Pick the lock, bash it down with your boot or just blow it open with a rocket launcher!
A Huge Reactive Story: With hundreds of choices and consequences at your disposal, with both short and long term reactivity to the players choices and 80-100 hours of gameplay, no two players will have the same experience.
Huge & Customizable: Dozens of hours of gameplay. Hundreds of characters. Thousands of available combinations for your Rangers’ appearance. More than 150 weapons. Dozens of skil...