Now available on PlayStation 4 and Xbox One, the new XCOM 2 update today fixes an issue with extremely long load times when ending tactical missions after extended play, adds waypoint functionality, reduces stutter when saving during tactical missions, and fully implements the My2K service.
Here’s the full list of patch notes:
Waypoint functionality added.
World stats are now displayed at game end.
Fix for extremely long load times when ending tactical missions after extended play.
Reduced hitches when saving during tactical missions.
Rendering optimizations for retaliation missions, night missions, and aiming view in all missions.
Improved Fog of War and Screen Space Ambient Occlusion.
The flashing health bar from the Fire Weapon action no longer persists after being targeted with other abilities on the Shot HUD in mission.
Fixed an issue where a building’s walls will fail to cut away when attempting to throw a grenade near or into a building through a window or door within a mission.
Unit status flyover icons will no longer remain on screen during the enemy action cam animation after revealing the squad during any tactical mission globally.
Soldier and Staff portraits no longer appear with corrupt textures when viewed in the Avenger.
The Shot HUD / Action Menu no longer loses functionality when making a one action move during another soldier’s pathing animation in game.
Long soldier names in tactical are now correctly sized and do not scroll
The Commander is no longer invisible when picked up by Central in the tutorial of a new game.
Unconscious VIP’s no longer appear standing up and conscious when viewing them the turn after using the “Carry Unit” ability in a “Neutralize VIP” mission.
Unconscious soldiers no longer t pose when entering the final room during the Alien Fortress mission.
Fixed In-game lighting appearing corrupt when entering a mission on a City Center map after starting a new game from th...